If a minion you are fond of dies, he can be resurrected at a Minion Graveyard. It has been said in a Eurogamer interview that minions can be named, so the player feels more attached to it. Sas also says that controls and visuals have been improved to make the game more attractive to a broader audience. The smartness and destructiveness of the minions have been improved and the new AI is able to do more things than before, such as "riding mounts, using war machines and sailing warships". The gameplay of the first game (which consisted of controlling the Overlord who in turn sent his minions to do most of the work) has been retained for this sequel, but, according to Sas, it has been greatly expanded. A icy world called "Nordberg" (which translates to German as "North Mountain"), a Magic Sanctuary Domain and the cities of the enemy empire are cited as new locations so far. The environment is designed to allow more diversity. The enemy will be a Roman-inspired empire which has plans to root out all magic and take over the world. The game itself is set to be in a more realistic world, as opposed to the fantasy world of the first game, allowing politics, environmental issues and similar real-world problems to be parodied within the game. As with Overlord: Dark Legend, an upcoming Overlord-title for Nintendo Wii, Overlord II will feature a new Overlord, who was hinted at in the final scenes of the expansion pack Overlord: Raising Hell, about whom nothing has been revealed yet. If they find anything of interest while pooting and lillaging, the minions will use it to upgrade their armour or bring back any gold to you with cries of "for the overlord".Īmusingly, they'll use virtually anything they can find as armour, so it's not unusual to see your minions running around wearing skulls, chef's hats or pumpkins as helmets.According to Lennart Sas, director and Overlord lead at Triumph Studios, Overlord II will "massively increases the scope of the original concept". Taking control of minions allows you to send them to areas that the overlord can't reach to destroy obstacles, attack enemies or just plain old loot and pillage. Normally, they'll just trail along behind you like good little minions, but you can also take control of them by using the right stick. These abyssal areas are different from most other areas and are filled with more evil and dastardly monsters - but conquering worlds and demonic planes is all in a day's work for any self-respecting evil overlord.Īs well as controlling the Overlord, you also get to control your minions in Overlord: Raising Hell. Where the extra content from the Raising Hell missions comes in is mainly in the form of an added-on Abyss to each land that needs conquering too. Even with the addition of extra content in the form of the Raising Hell add-on, the game still remained a sleeper hit. Overlord was released in 2007 for the PC and Xbox 360 to reasonable acclaim but despite this appeared to be a game that hovered outside most peoples' game-dars. ![]() ![]() Youre guided through the basic controls by your head servant. Imagine my surprise, then, when a game turned up on my desk that I'd heard very little about. At the beginning of Overlord, your character rises from a deep slumber and is greeted by the demonic yet smiling faces of his minions. It's not even possible to assume that a game will be good because it's written by a particular developer, since most have a bastard son of a game that they'd rather keep hidden in the basement. The problem is that most games these days are surrounded by some level of hype, however small, and it's becoming more and more difficult to sort out the decent games from the not so decent games. We've written in the past about how hype can damage a game's reception and about that creeping fear of dread when an over-hyped game lands on your desk for review. Overlord: Raising Hell Publisher: Codemasters
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